//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsVulkanPrerequisites.h" #include "BsRenderWindowManager.h" namespace BansheeEngine { /** @addtogroup Vulkan * @{ */ /** @copydoc RenderWindowManager */ class VulkanRenderWindowManager : public RenderWindowManager { public: VulkanRenderWindowManager(); protected: /** @copydoc RenderWindowManager::createImpl */ SPtr createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const SPtr& parentWindow) override; }; /** @copydoc RenderWindowCoreManager */ class VulkanRenderWindowCoreManager : public RenderWindowCoreManager { public: VulkanRenderWindowCoreManager(VulkanRenderAPI& renderAPI); protected: /** @copydoc RenderWindowCoreManager::createInternal */ SPtr createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId) override; VulkanRenderAPI& mRenderAPI; }; /** @} */ }