//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Mesh/BsMeshBase.h" #include "Private/RTTI/BsMeshBaseRTTI.h" #include "CoreThread/BsCoreThread.h" namespace bs { MeshProperties::MeshProperties() :mNumVertices(0), mNumIndices(0) { mSubMeshes.reserve(10); } MeshProperties::MeshProperties(UINT32 numVertices, UINT32 numIndices, DrawOperationType drawOp) :mNumVertices(numVertices), mNumIndices(numIndices) { mSubMeshes.push_back(SubMesh(0, numIndices, drawOp)); } MeshProperties::MeshProperties(UINT32 numVertices, UINT32 numIndices, const Vector& subMeshes) :mNumVertices(numVertices), mNumIndices(numIndices) { mSubMeshes = subMeshes; } const SubMesh& MeshProperties::getSubMesh(UINT32 subMeshIdx) const { if (subMeshIdx >= mSubMeshes.size()) { BS_EXCEPT(InvalidParametersException, "Invalid sub-mesh index (" + toString(subMeshIdx) + "). Number of sub-meshes available: " + toString((int)mSubMeshes.size())); } return mSubMeshes[subMeshIdx]; } UINT32 MeshProperties::getNumSubMeshes() const { return (UINT32)mSubMeshes.size(); } MeshBase::MeshBase(UINT32 numVertices, UINT32 numIndices, DrawOperationType drawOp) :mProperties(numVertices, numIndices, drawOp) { } MeshBase::MeshBase(UINT32 numVertices, UINT32 numIndices, const Vector& subMeshes) :mProperties(numVertices, numIndices, subMeshes) { } MeshBase::~MeshBase() { } CoreSyncData MeshBase::syncToCore(FrameAlloc* allocator) { UINT32 size = sizeof(Bounds); UINT8* buffer = allocator->alloc(size); memcpy(buffer, &mProperties.mBounds, size); return CoreSyncData(buffer, size); } SPtr MeshBase::getCore() const { return std::static_pointer_cast(mCoreSpecific); } /************************************************************************/ /* SERIALIZATION */ /************************************************************************/ RTTITypeBase* MeshBase::getRTTIStatic() { return MeshBaseRTTI::instance(); } RTTITypeBase* MeshBase::getRTTI() const { return MeshBase::getRTTIStatic(); } namespace ct { MeshBase::MeshBase(UINT32 numVertices, UINT32 numIndices, const Vector& subMeshes) :mProperties(numVertices, numIndices, subMeshes) { } void MeshBase::syncToCore(const CoreSyncData& data) { mProperties.mBounds = data.getData(); } } }