using System; using System.Runtime.CompilerServices; namespace BansheeEngine { public sealed class GUILayoutY : GUILayout { internal GUILayoutY(GUILayout parentLayout) { Internal_CreateInstanceYFromLayoutAdd(this, parentLayout); } internal GUILayoutY(GUIScrollArea parentArea) { Internal_CreateInstanceYFromScrollArea(this, parentArea); } internal GUILayoutY(GUILayout parentLayout, int index) { Internal_CreateInstanceYFromLayoutInsert(this, parentLayout, index); } } }