#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptGUIFlexibleSpace : public TScriptGUIElementBase { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "GUIFlexibleSpace") private: static void internal_createInstanceAdd(MonoObject* instance, MonoObject* parentLayout); static void internal_createInstanceInsert(MonoObject* instance, MonoObject* parentLayout, UINT32 index); ScriptGUIFlexibleSpace(MonoObject* instance, GUIFlexibleSpace& flexibleSpace, GUILayout* parentLayout); void destroy(); GUIFlexibleSpace& mFlexibleSpace; GUILayout* mParentLayout; bool mIsDestroyed; }; }