#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGameObject.h" #include "BsScriptObject.h" #include "BsFont.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptSceneObject : public ScriptObject { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "SceneObject") virtual HGameObject getNativeHandle() const { return mSceneObject; } virtual void setNativeHandle(const HGameObject& gameObject); private: friend class ScriptGameObjectManager; static void internal_createInstance(MonoObject* instance, MonoString* name); static void internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent); static MonoObject* internal_getParent(ScriptSceneObject* nativeInstance); static UINT32 internal_getNumChildren(ScriptSceneObject* nativeInstance); static MonoObject* internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx); static void internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value); static void internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value); static void internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value); static void internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value); static void internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value); static void internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value); static void internal_setPosition(ScriptSceneObject* nativeInstance, Vector3 value); static void internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3 value); static void internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion value); static void internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion value); static void internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3 value); ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject); void _onManagedInstanceDeleted(); HSceneObject mSceneObject; }; }