//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "Wrappers/GUI/BsScriptGUIElement.h" namespace bs { struct __GUIContentInterop; /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for GUIVector3Field. */ class BS_SCR_BED_EXPORT ScriptGUIVector3Field : public TScriptGUIElement { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "GUIVector3Field") private: /** * Triggered when the value in the native vector field changes. * * @param[in] newValue New vector value. */ void onChanged(const Vector3& newValue); /** Triggered when the user confirms input in the native vector field. */ void onConfirmed(); ScriptGUIVector3Field(MonoObject* instance, GUIVector3Field* vector3Field); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, __GUIContentInterop* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle); static void internal_getValue(ScriptGUIVector3Field* nativeInstance, Vector3* output); static void internal_setValue(ScriptGUIVector3Field* nativeInstance, Vector3* value); static void internal_hasInputFocus(ScriptGUIVector3Field* nativeInstance, bool* output); static void internal_setTint(ScriptGUIVector3Field* nativeInstance, Color* color); typedef void(BS_THUNKCALL *OnChangedThunkDef) (MonoObject*, MonoObject*, MonoException**); typedef void(BS_THUNKCALL *OnConfirmedThunkDef) (MonoObject*, MonoException**); static OnChangedThunkDef onChangedThunk; static OnConfirmedThunkDef onConfirmedThunk; }; /** @} */ }