//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Wrappers/GUI/BsScriptGUIVector4Field.h" #include "BsScriptMeta.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsMonoMethod.h" #include "BsMonoUtil.h" #include "GUI/BsGUIVector4Field.h" #include "GUI/BsGUIOptions.h" #include "GUI/BsGUIContent.h" #include "Wrappers/BsScriptVector.h" #include "Generated/BsScriptGUIContent.generated.h" using namespace std::placeholders; namespace bs { ScriptGUIVector4Field::OnChangedThunkDef ScriptGUIVector4Field::onChangedThunk; ScriptGUIVector4Field::OnConfirmedThunkDef ScriptGUIVector4Field::onConfirmedThunk; ScriptGUIVector4Field::ScriptGUIVector4Field(MonoObject* instance, GUIVector4Field* vector4Field) :TScriptGUIElement(instance, vector4Field) { } void ScriptGUIVector4Field::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUIVector4Field::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_GetValue", (void*)&ScriptGUIVector4Field::internal_getValue); metaData.scriptClass->addInternalCall("Internal_SetValue", (void*)&ScriptGUIVector4Field::internal_setValue); metaData.scriptClass->addInternalCall("Internal_HasInputFocus", (void*)&ScriptGUIVector4Field::internal_hasInputFocus); metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUIVector4Field::internal_setTint); onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnChanged", 1)->getThunk(); onConfirmedThunk = (OnConfirmedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnConfirmed", 0)->getThunk(); } void ScriptGUIVector4Field::internal_createInstance(MonoObject* instance, __GUIContentInterop* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle) { GUIOptions options; ScriptArray scriptArray(guiOptions); UINT32 arrayLen = scriptArray.size(); for (UINT32 i = 0; i < arrayLen; i++) options.addOption(scriptArray.get(i)); String styleName = MonoUtil::monoToString(style); GUIVector4Field* field = nullptr; if (withTitle) { GUIContent nativeContent = ScriptGUIContent::fromInterop(*title); field = GUIVector4Field::create(nativeContent, titleWidth, options, styleName); } else { field = GUIVector4Field::create(options, styleName); } auto nativeInstance = new (bs_alloc()) ScriptGUIVector4Field(instance, field); field->onValueChanged.connect(std::bind(&ScriptGUIVector4Field::onChanged, nativeInstance, _1)); field->onConfirm.connect(std::bind(&ScriptGUIVector4Field::onConfirmed, nativeInstance)); } void ScriptGUIVector4Field::internal_getValue(ScriptGUIVector4Field* nativeInstance, Vector4* output) { GUIVector4Field* field = static_cast(nativeInstance->getGUIElement()); *output = field->getValue(); } void ScriptGUIVector4Field::internal_setValue(ScriptGUIVector4Field* nativeInstance, Vector4* value) { GUIVector4Field* field = static_cast(nativeInstance->getGUIElement()); return field->setValue(*value); } void ScriptGUIVector4Field::internal_hasInputFocus(ScriptGUIVector4Field* nativeInstance, bool* output) { GUIVector4Field* field = static_cast(nativeInstance->getGUIElement()); *output = field->hasInputFocus(); } void ScriptGUIVector4Field::internal_setTint(ScriptGUIVector4Field* nativeInstance, Color* color) { GUIVector4Field* field = (GUIVector4Field*)nativeInstance->getGUIElement(); field->setTint(*color); } void ScriptGUIVector4Field::onChanged(const Vector4& newValue) { MonoUtil::invokeThunk(onChangedThunk, getManagedInstance(), ScriptVector4::box(newValue)); } void ScriptGUIVector4Field::onConfirmed() { MonoUtil::invokeThunk(onConfirmedThunk, getManagedInstance()); } }