using System; using System.Runtime.CompilerServices; namespace BansheeEngine { public sealed class GUIProgressBar : GUIElement { public float Percent { get { return Internal_GetPercent(mCachedPtr); } set { Internal_SetPercent(mCachedPtr, value); } } public GUIProgressBar(string style, params GUIOption[] options) { Internal_CreateInstance(this, style, options); } public GUIProgressBar(string style = "") { Internal_CreateInstance(this, style, new GUIOption[0]); } public void SetTint(Color color) { Internal_SetTint(mCachedPtr, color); } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CreateInstance(GUIProgressBar instance, string style, GUIOption[] options); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetPercent(IntPtr nativeInstance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetPercent(IntPtr nativeInstance, float percent); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetTint(IntPtr nativeInstance, Color color); } }