//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsGLPrerequisites.h" #include "BsEventQuery.h" namespace BansheeEngine { /** @addtogroup GL * @{ */ /** @copydoc EventQuery */ class BS_RSGL_EXPORT GLEventQuery : public EventQuery { public: GLEventQuery(); ~GLEventQuery(); /** @copydoc EventQuery::begin */ void begin() override; /** @copydoc EventQuery::isReady */ bool isReady() const override; private: GLuint mQueryObj; }; /** @} */ }