//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsGLPrerequisites.h" #include "BsMultiRenderTexture.h" #include "BsGLFrameBufferObject.h" namespace BansheeEngine { /** @addtogroup GL * @{ */ class GLMultiRenderTexture; /** * OpenGL implementation of a render texture with multiple color surfaces. * * @note Core thread only. */ class BS_RSGL_EXPORT GLMultiRenderTextureCore : public MultiRenderTextureCore { public: GLMultiRenderTextureCore(const MULTI_RENDER_TEXTURE_CORE_DESC& desc); virtual ~GLMultiRenderTextureCore(); /** @copydoc MultiRenderTextureCore::getCustomAttribute */ void getCustomAttribute(const String& name, void* pData) const override; protected: friend class GLTextureManager; /** @copydoc CoreObjectCore::initialize */ virtual void initialize() override; private: GLFrameBufferObject* mFB; /** @copydoc MultiRenderTextureCore::getProperties */ const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; } MultiRenderTextureProperties mProperties; }; /** * OpenGL implementation of a render texture with multiple color surfaces. * * @note Sim thread only. */ class BS_RSGL_EXPORT GLMultiRenderTexture : public MultiRenderTexture { public: virtual ~GLMultiRenderTexture() { } protected: friend class GLTextureManager; GLMultiRenderTexture(const MULTI_RENDER_TEXTURE_DESC& desc); /** @copydoc MultiRenderTexture::getProperties */ const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; } MultiRenderTextureProperties mProperties; }; /** @} */ }