//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsPhysicsCommon.h" namespace BansheeEngine { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop struct between C++ & CLR for CollisionData. */ struct ScriptCollisionData // Must match C# ScriptCollisionData struct layout { MonoObject* colliderA; MonoObject* colliderB; MonoArray* contactPoints; }; /** Helper class for dealing with CollisionData structure. */ class BS_SCR_BE_EXPORT ScriptCollisionDataHelper : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ScriptCollisionData") /** Converts native collision data to its managed counterpart. */ static ScriptCollisionData create(const CollisionData& data); /** Unboxes a boxed managed ScriptCollisionData struct and returns the native version of the structure. */ static ScriptCollisionData unbox(MonoObject* obj); /** Boxes a native ScriptCollisionData struct and returns a managed object containing it. */ static MonoObject* box(const ScriptCollisionData& value); private: ScriptCollisionDataHelper(MonoObject* instance); }; /** Helper class for dealing with ContactPoint structure. */ class BS_SCR_BE_EXPORT ScriptContactPointHelper : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ContactPoint") /** Unboxes a boxed managed ContactPoint struct and returns the native version of the structure. */ static ContactPoint unbox(MonoObject* obj); /** Boxes a native ContactPoint struct and returns a managed object containing it. */ static MonoObject* box(const ContactPoint& value); private: ScriptContactPointHelper(MonoObject* instance); }; /** @} */ }