//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsModule.h" #include "BsVector3.h" namespace BansheeEngine { /** @addtogroup Audio * @{ */ /** Identifier for a device that can be used for playing audio. */ struct AudioDevice { WString name; }; /** Provides global functionality relating to sounds and music. */ class BS_CORE_EXPORT Audio : public Module