//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsCommandQueue.h" #include "BsAsyncOp.h" namespace BansheeEngine { /** @addtogroup CoreThread * @{ */ /** * Contains base functionality used for CoreThreadAccessor. * * @see CoreThreadAccesor */ class BS_CORE_EXPORT CoreThreadAccessorBase { public: CoreThreadAccessorBase(CommandQueueBase* commandQueue); virtual ~CoreThreadAccessorBase(); /** * Queues a new generic command that will be added to the command queue. Returns an async operation object that you * may use to check if the operation has finished, and to retrieve the return value once finished. */ AsyncOp queueReturnCommand(std::function commandCallback); /** Queues a new generic command that will be added to the command queue. */ void queueCommand(std::function commandCallback); /** * Makes all the currently queued commands available to the core thread. They will be executed as soon as the core * thread is ready. All queued commands are removed from the accessor. * * @param[in] blockUntilComplete If true, the calling thread will block until the core thread finished executing * all currently queued commands. This is usually very expensive and should only be * used in performance non-critical code. */ void submitToCoreThread(bool blockUntilComplete = false); /** Cancels all commands in the queue. */ void cancelAll(); private: CommandQueueBase* mCommandQueue; }; /** * Core thread accessor allows you to schedule core commands outside of the core thread. Provides a set of common * methods you may want to execute on the core thread, as well as a general command queuing methods. * * @note Queued commands are only executed after the call to submitToCoreThread(), in the order they were submitted. */ template class BS_CORE_EXPORT CoreThreadAccessor : public CoreThreadAccessorBase { public: /** * Constructor. * * @param[in] threadId Identifier for the thread that created the accessor. */ CoreThreadAccessor(ThreadId threadId) :CoreThreadAccessorBase(bs_new>(threadId)) { } }; /** @} */ }