//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsRTTIType.h" #include "BsSamplerState.h" #include "BsRenderStateManager.h" namespace BansheeEngine { /** @cond RTTI */ /** @addtogroup RTTI-Impl-Core * @{ */ BS_ALLOW_MEMCPY_SERIALIZATION(SAMPLER_STATE_DESC); class BS_CORE_EXPORT SamplerStateRTTI : public RTTIType { private: SAMPLER_STATE_DESC& getData(SamplerState* obj) { return obj->mProperties.mData; } void setData(SamplerState* obj, SAMPLER_STATE_DESC& val) { obj->mProperties.mData = val; } public: SamplerStateRTTI() { addPlainField("mData", 0, &SamplerStateRTTI::getData, &SamplerStateRTTI::setData); } void onDeserializationEnded(IReflectable* obj, const UnorderedMap& params) override { SamplerState* samplerState = static_cast(obj); samplerState->initialize(); } const String& getRTTIName() override { static String name = "SamplerState"; return name; } UINT32 getRTTIId() override { return TID_SamplerState; } SPtr newRTTIObject() override { return RenderStateManager::instance()._createSamplerStatePtr(SAMPLER_STATE_DESC()); } }; /** @} */ /** @endcond */ }