//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsD3D9Prerequisites.h" #include "BsRenderWindowManager.h" namespace BansheeEngine { /** @addtogroup D3D9 * @{ */ /** Handles creation of windows for DirectX 9. */ class BS_D3D9_EXPORT D3D9RenderWindowManager : public RenderWindowManager { public: D3D9RenderWindowManager(D3D9RenderAPI* renderSystem); protected: /** @copydoc RenderWindowManager::createImpl() */ SPtr createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const SPtr& parentWindow) override; private: D3D9RenderAPI* mRenderSystem; }; /** Handles creation of windows for DirectX 9. */ class BS_D3D9_EXPORT D3D9RenderWindowCoreManager : public RenderWindowCoreManager { public: D3D9RenderWindowCoreManager(D3D9RenderAPI* renderSystem); protected: /** @copydoc RenderWindowCoreManager::createInternal */ SPtr createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId) override; private: D3D9RenderAPI* mRenderSystem; }; /** @} */ }