//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsD3D9Prerequisites.h" #include "BsVideoModeInfo.h" namespace BansheeEngine { /** @addtogroup D3D9 * @{ */ /** @copydoc VideoMode */ class BS_D3D9_EXPORT D3D9VideoMode : public VideoMode { public: D3D9VideoMode(UINT32 width, UINT32 height, float refreshRate, UINT32 outputIdx); private: friend class D3D9VideoOutputInfo; }; /** @copydoc VideoOutputInfo */ class BS_D3D9_EXPORT D3D9VideoOutputInfo : public VideoOutputInfo { public: D3D9VideoOutputInfo(IDirect3D9* d3d9device, UINT32 adapterIdx); /** Gets a Win32 handle to the monitor referenced by this object. */ HMONITOR getMonitorHandle() const { return mMonitorHandle; } private: HMONITOR mMonitorHandle; }; /** @copydoc VideoModeInfo */ class BS_D3D9_EXPORT D3D9VideoModeInfo : public VideoModeInfo { public: D3D9VideoModeInfo(IDirect3D9* d3d9device); }; /** @} */ }