using System; using System.Collections.Generic; using BansheeEngine; namespace BansheeEditor { class Program { private static EditorApplication app; static void OnInitialize() { app = new EditorApplication(); } static void OnEditorLoad() { if (EditorSettings.AutoLoadLastProject) { string projectPath = EditorSettings.LastOpenProject; if (EditorApplication.IsValidProject(projectPath)) EditorApplication.LoadProject(projectPath); else ProjectWindow.Open(); } else ProjectWindow.Open(); } static void OnEditorUpdate() { app.OnEditorUpdate(); } } }