#include "DbgEditorWidget1.h" #include "BsEditorWindow.h" #include "BsGUILabel.h" #include "BsGUIButton.h" #include "BsGUIInputBox.h" #include "BsGUIScrollArea.h" #include "BsGUIArea.h" #include "BsGUILayout.h" #include "BsEditorWidgetManager.h" #include "BsGUISceneTreeView.h" #include "BsGUIResourceTreeView.h" namespace BansheeEngine { DbgEditorWidget1* DbgEditorWidget1::Instance = nullptr; DbgEditorWidget1::DbgEditorWidget1(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer) :EditorWidget(HString(L"DbgEditorWidget1"), parentContainer) { GUILayout& layout = mContent->getLayout(); // //mDbgLabel = GUILabel::create(*mGUI, "Testing test"); //layout.addElement(mDbgLabel); //layout.addElement(GUIInputBox::create(*mGUI)); //layout.addElement(GUIInputBox::create(*mGUI, GUILayoutOptions::fixed(100, 100), true)); GUIScrollArea* scrollArea = GUIScrollArea::create(); layout.addElement(scrollArea); GUILayout& treeViewLayout = scrollArea->getLayout().addLayoutY(); //scrollLayout.addElement(GUIButton::create(*mGUI, L"Test A")); //scrollLayout.addElement(GUIButton::create(*mGUI, L"Test B")); //scrollLayout.addElement(GUIButton::create(*mGUI, L"Test C")); //scrollLayout.addElement(GUIButton::create(*mGUI, L"Test D")); //scrollLayout.addElement(GUIButton::create(*mGUI, L"Test E")); //scrollLayout.addElement(GUIButton::create(*mGUI, L"Test F")); //scrollLayout.addElement(GUIButton::create(*mGUI, L"Test G")); //scrollLayout.addElement(GUIButton::create(*mGUI, L"Test H")); //scrollLayout.addElement(GUIButton::create(*mGUI, L"Test I")); //scrollLayout.addElement(GUIButton::create(*mGUI, L"Test J")); //scrollLayout.addElement(GUIButton::create(*mGUI, L"Test K")); //scrollLayout.addElement(GUIButton::create(*mGUI, L"Test L")); mSceneTreeView = GUISceneTreeView::create(GUIOptions(GUIOption::flexibleWidth(), GUIOption::flexibleHeight())); mResourceTreeView = GUIResourceTreeView::create(GUIOptions(GUIOption::flexibleWidth(), GUIOption::flexibleHeight())); treeViewLayout.addElement(GUILabel::create(HString(L"<<<<<<<<<<<<<>>>>>>>>>>>>>"))); treeViewLayout.addElement(mSceneTreeView); treeViewLayout.addElement(GUILabel::create(HString(L"<<<<<<<<<<<<<>>>>>>>>>>>>>"))); treeViewLayout.addElement(mResourceTreeView); //GUIFlexibleSpace& space4 = otherLayout.addFlexibleSpace(); //otherLayout.addElement(mDbgLabel); //GUIFixedSpace& space = otherLayout.addSpace(10); // Due to bug in MSVC compiler I need to store return value //GUIFlexibleSpace& space3 = otherLayout.addFlexibleSpace(); //otherLayout.addElement(GUIWindowFrame::create(*mGUI, GUILayoutOptions::fixed(100, 100))); //GUIFixedSpace& space2 = otherLayout.addSpace(10); //otherLayout.addElement(GUIButton::create(*mGUI, "Test")); //otherLayout.addElement(GUIWindowFrame::create(*mGUI)); //GUIArea* backgroundArea = GUIArea::create(*mGUI, 0, 0, 0, 0, 2000); //backgroundArea->getLayout().addElement(GUITexture::create(*mGUI, GUILayoutOptions::expandableXY(), GUIImageScaleMode::RepeatToFit, mGUI->getSkin()->getStyle("WindowBackground"))); //GUIArea* windowFrameArea = GUIArea::create(*mGUI, 0, 0, 0, 0, 1999); //windowFrameArea->getLayout().addElement(GUIWindowFrame::create(*mGUI)); //GUIArea* titleBarBackgroundArea = GUIArea::create(*mGUI, 0, 1, 0, 11, 1999); //titleBarBackgroundArea->getLayout().addSpace(1); //titleBarBackgroundArea->getLayout().addElement(GUITexture::create(*mGUI, GUIImageScaleMode::RepeatToFit, GUILayoutOptions::expandableXY(), mGUI->getGUISkin()->getStyle("TitleBarBg"))); //titleBarBackgroundArea->getLayout().addSpace(1); //mRenderWindow->resize(300, 250); //mRenderWindow->setVisible(false); } DbgEditorWidget1::~DbgEditorWidget1() { } void DbgEditorWidget1::update() { mSceneTreeView->update(); mResourceTreeView->update(); } DbgEditorWidget1* DbgEditorWidget1::instance() { return Instance; } DbgEditorWidget1* DbgEditorWidget1::open() { return static_cast(EditorWidgetManager::instance().open(getTypeName())); } void DbgEditorWidget1::close() { if(Instance != nullptr) EditorWidgetManager::instance().close(Instance); Instance = nullptr; } const String& DbgEditorWidget1::getTypeName() { static String name = "DbgEditorWidget1"; return name; } }