#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsHString.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptHString : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LocString") const HString& getInternalValue() const { return mString; } void* getNativeRaw() const { return (void*)&mString; } private: static void internal_createInstance(MonoObject* instance, MonoString* identifier); static void internal_setParameter(HString* nativeInstance, UINT32 idx, MonoString* value); static void internal_getValue(HString* nativeInstance, MonoString** value); ScriptHString(MonoObject* instance, const HString& string); HString mString; }; }