//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using BansheeEngine; namespace BansheeEditor { /** @addtogroup Gizmos * @{ */ /// /// Handles drawing of gizmos for the component. /// internal class CharacterControllerGizmo { /// /// Method called by the runtime when gizmos are meant to be drawn. /// /// Collider to draw gizmos for. [DrawGizmo(DrawGizmoFlags.Selected)] private static void Draw(CharacterController controller) { SceneObject so = controller.SceneObject; Quaternion rotation = Quaternion.FromToRotation(Vector3.YAxis, controller.Up); // Rotate around origin Matrix4 rotMatrix = Matrix4.TRS(Vector3.Zero, rotation, Vector3.One); Gizmos.Color = Color.Green; Gizmos.Transform = Matrix4.TRS(so.Position, so.Rotation, Vector3.One) * rotMatrix; Vector3 scale = so.Scale; float scaledHeight = controller.Height * 2.0f * scale.y; float scaledRadius = controller.Radius * MathEx.Max(scale.x, scale.z); Gizmos.DrawWireCapsule(Vector3.Zero, scaledHeight, scaledRadius); } } /** @} */ }