using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Physics * @{ */ /// Reports in which directions is the character colliding with other objects. public enum CharacterCollisionFlag { /// Character is colliding with its sides. Sides = 1, /// Character is colliding with the ceiling. Up = 2, /// Character is colliding with the ground. Down = 4 } /** @} */ }