using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Utility * @{ */ /// Contains per-vertex bone weights and indexes used for skinning, for up to four bones. [StructLayout(LayoutKind.Sequential), SerializeObject] public partial struct BoneWeight { public int index0; public int index1; public int index2; public int index3; public float weight0; public float weight1; public float weight2; public float weight3; } /** @} */ }