#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Audio/BsAudio.h" namespace bs { struct __AudioDeviceInterop { MonoString* name; }; class BS_SCR_BE_EXPORT ScriptAudioDevice : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "AudioDevice") static MonoObject* box(const __AudioDeviceInterop& value); static __AudioDeviceInterop unbox(MonoObject* value); static AudioDevice fromInterop(const __AudioDeviceInterop& value); static __AudioDeviceInterop toInterop(const AudioDevice& value); private: ScriptAudioDevice(MonoObject* managedInstance); }; }