#pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/BsScriptComponent.h" #include "BsScriptCJoint.generated.h" namespace bs { class CFixedJoint; class BS_SCR_BE_EXPORT ScriptCFixedJoint : public TScriptComponent { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "FixedJoint") ScriptCFixedJoint(MonoObject* managedInstance, const GameObjectHandle& value); private: }; }