#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h" #include "Math/BsRadian.h" #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h" namespace bs { struct __LimitAngularRangeInterop { Radian lower; Radian upper; float contactDist; float restitution; Spring spring; }; class BS_SCR_BE_EXPORT ScriptLimitAngularRange : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LimitAngularRange") static MonoObject* box(const __LimitAngularRangeInterop& value); static __LimitAngularRangeInterop unbox(MonoObject* value); static LimitAngularRange fromInterop(const __LimitAngularRangeInterop& value); static __LimitAngularRangeInterop toInterop(const LimitAngularRange& value); private: ScriptLimitAngularRange(MonoObject* managedInstance); }; }