#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h" #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h" namespace bs { struct __LimitLinearInterop { float extent; float contactDist; float restitution; Spring spring; }; class BS_SCR_BE_EXPORT ScriptLimitLinear : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LimitLinear") static MonoObject* box(const __LimitLinearInterop& value); static __LimitLinearInterop unbox(MonoObject* value); static LimitLinear fromInterop(const __LimitLinearInterop& value); static __LimitLinearInterop toInterop(const LimitLinear& value); private: ScriptLimitLinear(MonoObject* managedInstance); }; }