#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { class MorphShape; class BS_SCR_BE_EXPORT ScriptMorphShape : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "MorphShape") ScriptMorphShape(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const { return mInternal; } static MonoObject* create(const SPtr& value); private: SPtr mInternal; static MonoString* Internal_getName(ScriptMorphShape* thisPtr); static float Internal_getWeight(ScriptMorphShape* thisPtr); }; }