#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Image/BsPixelVolume.h" namespace bs { class BS_SCR_BE_EXPORT ScriptPixelVolume : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PixelVolume") static MonoObject* box(const PixelVolume& value); static PixelVolume unbox(MonoObject* value); private: ScriptPixelVolume(MonoObject* managedInstance); }; }