#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../SBansheeEngine/Extensions/BsShaderEx.h" #include "../../SBansheeEngine/Extensions/BsShaderEx.h" namespace bs { struct __ShaderParameterInterop { MonoString* name; ShaderParameterType type; bool isInternal; }; class BS_SCR_BE_EXPORT ScriptShaderParameter : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ShaderParameter") static MonoObject* box(const __ShaderParameterInterop& value); static __ShaderParameterInterop unbox(MonoObject* value); static ShaderParameter fromInterop(const __ShaderParameterInterop& value); static __ShaderParameterInterop toInterop(const ShaderParameter& value); private: ScriptShaderParameter(MonoObject* managedInstance); }; }