#include "BsScriptTextureSurface.generated.h" #include "BsMonoMethod.h" #include "BsMonoClass.h" #include "BsMonoUtil.h" namespace bs { ScriptTextureSurface::ScriptTextureSurface(MonoObject* managedInstance) :ScriptObject(managedInstance) { } void ScriptTextureSurface::initRuntimeData() { } MonoObject*ScriptTextureSurface::box(const TextureSurface& value) { return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value); } TextureSurface ScriptTextureSurface::unbox(MonoObject* value) { return *(TextureSurface*)MonoUtil::unbox(value); } }