//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Serialization/BsManagedDiff.h" #include "Serialization/BsManagedSerializableDiff.h" #include "Serialization/BsBinarySerializer.h" #include "Serialization/BsMemorySerializer.h" #include "Serialization/BsManagedSerializableObject.h" #include "Scene/BsGameObjectManager.h" #include "Reflection/BsRTTIType.h" namespace bs { SPtr ManagedDiff::generateDiff(const SPtr& orgSerzObj, const SPtr& newSerzObj, ObjectMap& objectMap) { BinarySerializer bs; // Need to call GameObjectManager because GameObject handles call it during deserialization, but we don't really need it GameObjectManager::instance().startDeserialization(); SPtr orgObj = std::static_pointer_cast(bs._decodeFromIntermediate(orgSerzObj)); SPtr newObj = std::static_pointer_cast(bs._decodeFromIntermediate(newSerzObj)); GameObjectManager::instance().endDeserialization(); SPtr diff = ManagedSerializableDiff::create(orgObj, newObj); if (diff == nullptr) return nullptr; SPtr output = bs_shared_ptr_new(); output->subObjects.push_back(SerializedSubObject()); SerializedSubObject& subObject = output->subObjects.back(); subObject.typeId = ManagedSerializableObject::getRTTIStatic()->getRTTIId(); SerializedEntry entry; entry.fieldId = 0; entry.serialized = bs._encodeToIntermediate(diff.get()); subObject.entries[0] = entry; return output; } void ManagedDiff::applyDiff(const SPtr& object, const SPtr& serzDiff, DiffObjectMap& objectMap, Vector& diffCommands) { SPtr diffObj = std::static_pointer_cast(serzDiff->subObjects[0].entries[0].serialized); BinarySerializer bs; SPtr diff = std::static_pointer_cast(bs._decodeFromIntermediate(diffObj)); if (diff != nullptr) { SPtr managedObj = std::static_pointer_cast(object); diff->apply(managedObj); } } }