#include "BsLog.h" #include "BsException.h" namespace BansheeEngine { LogEntry::LogEntry(const String& msg, const String& level) :mMsg(msg), mChannel(level) { } Log::Log() { } Log::~Log() { BS_LOCK_RECURSIVE_MUTEX(mMutex); for(auto iter = mEntries.begin(); iter != mEntries.end(); ++iter) bs_delete(*iter); } void Log::logMsg(const String& message, const String& level) { BS_LOCK_RECURSIVE_MUTEX(mMutex); LogEntry* newEntry = bs_new(message, level); mEntries.push_back(newEntry); doOnEntryAdded(*newEntry); } void Log::clear() { BS_LOCK_RECURSIVE_MUTEX(mMutex); for(auto iter = mEntries.begin(); iter != mEntries.end(); ++iter) bs_delete(*iter); mEntries.clear(); } void Log::saveToFile(const WString& path) { // TODO - Save the log as HTML BS_EXCEPT(NotImplementedException, "Log save to file not yet implemented."); } void Log::doOnEntryAdded(const LogEntry& entry) { onEntryAdded(entry); } }