using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; namespace BansheeEngine { // Don't reorder, used by native code public enum ProjectionType { Orthographic, Perspective } // Don't reorder, used by native code [Flags] public enum ClearFlags { Color = 0x01, Depth = 0x02, Stencil = 0x04 } internal class CameraHandler : ScriptObject { internal float aspectRatio { get { return Internal_GetAspect(mCachedPtr); } set { Internal_SetAspect(mCachedPtr, value); } } internal float nearClipPlane { get { return Internal_GetNearClip(mCachedPtr); } set { Internal_SetNearClip(mCachedPtr, value); } } internal float farClipPlane { get { return Internal_GetFarClip(mCachedPtr); } set { Internal_SetFarClip(mCachedPtr, value); } } internal Degree fieldOfView { get { return Internal_GetFieldOfView(mCachedPtr); } set { Internal_SetFieldOfView(mCachedPtr, value); } } internal Rect2 viewportRect { get { return Internal_GetViewportRect(mCachedPtr); } set { Internal_SetViewportRect(mCachedPtr, value); } } internal ProjectionType projectionType { get { return Internal_GetProjectionType(mCachedPtr); } set { Internal_SetProjectionType(mCachedPtr, value); } } internal float orthoHeight { get { return Internal_GetOrthographicHeight(mCachedPtr); } set { Internal_SetOrthographicHeight(mCachedPtr, value); } } internal float orthoWidth { get { return Internal_GetOrthographicWidth(mCachedPtr); } } internal Color clearColor { get { return Internal_GetClearColor(mCachedPtr); } set { Internal_SetClearColor(mCachedPtr, value); } } internal float clearDepth { get { return Internal_GetDepthClearValue(mCachedPtr); } set { Internal_SetDepthClearValue(mCachedPtr, value); } } internal UInt16 clearStencil { get { return Internal_GetStencilClearValue(mCachedPtr); } set { Internal_SetStencilClearValue(mCachedPtr, value); } } internal ClearFlags clearFlags { get { return Internal_GetClearFlags(mCachedPtr); } set { Internal_SetClearFlags(mCachedPtr, value); } } internal int priority { get { return Internal_GetPriority(mCachedPtr); } set { Internal_SetPriority(mCachedPtr, value); } } internal UInt64 layers { get { return Internal_GetLayers(mCachedPtr); } set { Internal_SetLayers(mCachedPtr, value); } } internal Matrix4 projMatrix { get { return Internal_GetProjMatrix(mCachedPtr); } } internal Matrix4 projMatrixInv { get { return Internal_GetProjMatrixInv(mCachedPtr); } } internal Matrix4 viewMatrix { get { return Internal_GetViewMatrix(mCachedPtr); } } internal Matrix4 viewMatrixInv { get { return Internal_GetViewMatrixInv(mCachedPtr); } } internal int widthPixels { get { return Internal_GetWidthPixels(mCachedPtr); } } internal int heightPixels { get { return Internal_GetHeightPixels(mCachedPtr); } } internal RenderTarget target { get { return _target; } set { _target = value; IntPtr targetPtr = IntPtr.Zero; if (_target != null) targetPtr = _target.mCachedPtr; Internal_SetRenderTarget(mCachedPtr, targetPtr); } } internal Vector2I WorldToScreen(Vector3 value) { return Internal_WorldToScreen(mCachedPtr, value); } internal Vector2 WorldToClip(Vector3 value) { return Internal_WorldToClip(mCachedPtr, value); } internal Vector3 WorldToView(Vector3 value) { return Internal_WorldToView(mCachedPtr, value); } internal Vector3 ScreenToWorld(Vector2I value) { return Internal_ScreenToWorld(mCachedPtr, value); } internal Vector3 ScreenToView(Vector2I value) { return Internal_ScreenToView(mCachedPtr, value); } internal Vector2 ScreenToClip(Vector2I value) { return Internal_ScreenToClip(mCachedPtr, value); } internal Vector3 ViewToWorld(Vector3 value) { return Internal_ViewToWorld(mCachedPtr, value); } internal Vector2I ViewToScreen(Vector3 value) { return Internal_ViewToScreen(mCachedPtr, value); } internal Vector2 ViewToClip(Vector3 value) { return Internal_ViewToClip(mCachedPtr, value); } internal Vector3 ClipToWorld(Vector2 value) { return Internal_ClipToWorld(mCachedPtr, value); } internal Vector3 ClipToView(Vector2 value) { return Internal_ClipToView(mCachedPtr, value); } internal Vector2I ClipToScreen(Vector2 value) { return Internal_ClipToScreen(mCachedPtr, value); } internal Ray ScreenToWorldRay(Vector2I value) { return Internal_ScreenToWorldRay(mCachedPtr, value); } internal Vector3 ProjectPoint(Vector3 value) { return Internal_ProjectPoint(mCachedPtr, value); } internal Vector3 UnprojectPoint(Vector3 value) { return Internal_UnprojectPoint(mCachedPtr, value); } private RenderTarget _target; public CameraHandler(SceneObject sceneObject) { IntPtr sceneObjPtr = IntPtr.Zero; if (sceneObject != null) sceneObjPtr = sceneObject.GetCachedPtr(); Internal_Create(this, sceneObjPtr); } internal void UpdateView(SceneObject sceneObject) { Internal_UpdateView(mCachedPtr, sceneObject.mCachedPtr); } internal void OnDestroy() { Internal_OnDestroy(mCachedPtr); } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_Create(CameraHandler instance, IntPtr parentSO); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetAspect(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetAspect(IntPtr instance, float value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetNearClip(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetNearClip(IntPtr instance, float value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetFarClip(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetFarClip(IntPtr instance, float value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Degree Internal_GetFieldOfView(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetFieldOfView(IntPtr instance, Degree value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Rect2 Internal_GetViewportRect(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetViewportRect(IntPtr instance, Rect2 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern ProjectionType Internal_GetProjectionType(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetProjectionType(IntPtr instance, ProjectionType value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetOrthographicHeight(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetOrthographicHeight(IntPtr instance, float value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetOrthographicWidth(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Color Internal_GetClearColor(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetClearColor(IntPtr instance, Color value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetDepthClearValue(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetDepthClearValue(IntPtr instance, float value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern UInt16 Internal_GetStencilClearValue(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetStencilClearValue(IntPtr instance, UInt16 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern ClearFlags Internal_GetClearFlags(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetClearFlags(IntPtr instance, ClearFlags value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern int Internal_GetPriority(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetPriority(IntPtr instance, int value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern UInt64 Internal_GetLayers(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetLayers(IntPtr instance, UInt64 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Matrix4 Internal_GetProjMatrix(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Matrix4 Internal_GetProjMatrixInv(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Matrix4 Internal_GetViewMatrix(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Matrix4 Internal_GetViewMatrixInv(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern int Internal_GetWidthPixels(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern int Internal_GetHeightPixels(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Vector2I Internal_WorldToScreen(IntPtr instance, Vector3 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Vector2 Internal_WorldToClip(IntPtr instance, Vector3 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Vector3 Internal_WorldToView(IntPtr instance, Vector3 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Vector3 Internal_ScreenToWorld(IntPtr instance, Vector2I value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Vector3 Internal_ScreenToView(IntPtr instance, Vector2I value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Vector2 Internal_ScreenToClip(IntPtr instance, Vector2I value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Vector3 Internal_ViewToWorld(IntPtr instance, Vector3 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Vector2I Internal_ViewToScreen(IntPtr instance, Vector3 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Vector2 Internal_ViewToClip(IntPtr instance, Vector3 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Vector3 Internal_ClipToWorld(IntPtr instance, Vector2 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Vector3 Internal_ClipToView(IntPtr instance, Vector2 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Vector2I Internal_ClipToScreen(IntPtr instance, Vector2 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Ray Internal_ScreenToWorldRay(IntPtr instance, Vector2I value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Vector3 Internal_ProjectPoint(IntPtr instance, Vector3 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Vector3 Internal_UnprojectPoint(IntPtr instance, Vector3 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetRenderTarget(IntPtr instance, IntPtr rt); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_UpdateView(IntPtr instance, IntPtr parentSO); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_OnDestroy(IntPtr thisPtr); } }