#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "BsStringTable.h" namespace BansheeEngine { class BS_SCR_BED_EXPORT ScriptProjectLibrary : public ScriptObject { public: SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "ProjectLibrary") private: static void internal_Create(MonoObject* resource, MonoString* path); static MonoObject* internal_Load(MonoString* path); ScriptProjectLibrary(MonoObject* instance); }; }