#include "BsManagedResourceManager.h" #include "BsResources.h" namespace BansheeEngine { ManagedResourceManager::ManagedResourceManager() { } ManagedResourceManager::~ManagedResourceManager() { UnorderedMap resourceCopy = mResources; for (auto& resourcePair : resourceCopy) { HManagedResource resource = resourcePair.second; if (resource != nullptr && resource.isLoaded()) gResources().unload(resource); } mResources.clear(); } void ManagedResourceManager::registerManagedResource(const HManagedResource& resource) { mResources.insert(std::make_pair(resource.getUUID(), resource)); } void ManagedResourceManager::unregisterManagedResource(const HManagedResource& resource) { mResources.erase(resource.getUUID()); } }