#include "BsScriptGUIFlexibleSpace.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsSpriteTexture.h" #include "BsMonoUtil.h" #include "BsGUILayout.h" #include "BsGUISpace.h" #include "BsScriptGUILayout.h" namespace BansheeEngine { ScriptGUIFlexibleSpace::ScriptGUIFlexibleSpace(MonoObject* instance, GUIFlexibleSpace& flexibleSpace, GUILayout* parentLayout) :TScriptGUIElementBase(instance, &flexibleSpace), mFlexibleSpace(flexibleSpace), mParentLayout(parentLayout), mIsDestroyed(false) { } void ScriptGUIFlexibleSpace::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstanceAdd", &ScriptGUIFlexibleSpace::internal_createInstanceAdd); metaData.scriptClass->addInternalCall("Internal_CreateInstanceInsert", &ScriptGUIFlexibleSpace::internal_createInstanceInsert); } void ScriptGUIFlexibleSpace::destroy() { if(!mIsDestroyed) { mParentLayout->removeFlexibleSpace(mFlexibleSpace); mParentLayout = nullptr; mIsDestroyed = true; } } void ScriptGUIFlexibleSpace::internal_createInstanceAdd(MonoObject* instance, MonoObject* parentLayout) { ScriptGUILayout* scriptLayout = ScriptGUILayout::toNative(parentLayout); GUILayout* nativeLayout = scriptLayout->getInternalValue(); GUIFlexibleSpace& space = nativeLayout->addFlexibleSpace(); ScriptGUIFlexibleSpace* nativeInstance = new (bs_alloc()) ScriptGUIFlexibleSpace(instance, space, nativeLayout); } void ScriptGUIFlexibleSpace::internal_createInstanceInsert(MonoObject* instance, MonoObject* parentLayout, UINT32 index) { ScriptGUILayout* scriptLayout = ScriptGUILayout::toNative(parentLayout); GUILayout* nativeLayout = scriptLayout->getInternalValue(); GUIFlexibleSpace& space = nativeLayout->insertFlexibleSpace(index); ScriptGUIFlexibleSpace* nativeInstance = new (bs_alloc()) ScriptGUIFlexibleSpace(instance, space, nativeLayout); } }