//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptCollider.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for BoxCollider. */ class BS_SCR_BE_EXPORT ScriptBoxCollider : public TScriptCollider { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeBoxCollider") private: ScriptBoxCollider(MonoObject* instance, const SPtr& collider); /** Returns the native box collider wrapped by this object. */ BoxCollider* getBoxCollider() const; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance); static void internal_SetExtents(ScriptBoxCollider* thisPtr, Vector3* extents); static void internal_GetExtents(ScriptBoxCollider* thisPtr, Vector3* extents); }; /** @} */ }