//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "../../EditorCore/Scene/BsGizmoManager.h" namespace bs { class BS_SCR_BED_EXPORT ScriptGizmoDrawSettings : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "GizmoDrawSettings") static MonoObject* box(const GizmoDrawSettings& value); static GizmoDrawSettings unbox(MonoObject* value); private: ScriptGizmoDrawSettings(MonoObject* managedInstance); }; }