//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using System; namespace BansheeEngine { /** @addtogroup Serialization * @{ */ /// /// Forces a class or a struct to be serializable. Normally only Component and Resource types are serialized /// but you can use this attribute to force arbitrary types to be serialized. /// [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)] public sealed class SerializeObject : Attribute { } /** @} */ }