#include "BsScriptResources.h" #include "BsMonoManager.h" #include "BsMonoClass.h" #include "BsMonoMethod.h" #include "BsMonoUtil.h" #include "BsResources.h" #include "BsGameResourceManager.h" #include "BsScriptResourceManager.h" #include "BsScriptResource.h" namespace BansheeEngine { ScriptResources::ScriptResources(MonoObject* instance) :ScriptObject(instance) { } void ScriptResources::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_Load", &ScriptResources::internal_Load); metaData.scriptClass->addInternalCall("Internal_Unload", &ScriptResources::internal_Unload); metaData.scriptClass->addInternalCall("Internal_UnloadUnused", &ScriptResources::internal_UnloadUnused); } MonoObject* ScriptResources::internal_Load(MonoString* path) { Path nativePath = MonoUtil::monoToWString(path); HResource resource = GameResourceManager::instance().load(nativePath); if (resource == nullptr) return nullptr; ScriptResourceBase* scriptResource; ScriptResourceManager::instance().getScriptResource(resource, &scriptResource, true); return scriptResource->getManagedInstance(); } void ScriptResources::internal_Unload(ScriptResourceBase* resourcePtr) { gResources().unload(resourcePtr->getNativeHandle()); } void ScriptResources::internal_UnloadUnused() { gResources().unloadAllUnused(); } }