#include "TestingGround.h" #include "CmFileSerializer.h" #include "CmResource.h" #include "CmTextureData.h" #include "CmTextureManager.h" #include "CmImporter.h" using namespace CamelotEngine; void test() { FileSerializer fs; TexturePtr dbgTexture = TextureManager::instance().create(TEX_TYPE_2D, 128, 128, 1, PF_A8B8G8R8); dbgTexture->setFSAA(0, "test"); fs.encode(dbgTexture.get(), "C:\\DbgTexture.tex"); TexturePtr emptyTexture = std::static_pointer_cast(fs.decode("C:\\DbgTexture.tex")); TextureDataPtr data = emptyTexture->mTextureData[0]; UINT32 size2 = data->getSize(); int a = 5; }