#include "BsScriptBoneWeight.h" #include "BsMonoManager.h" #include "BsMonoClass.h" #include "BsMonoUtil.h" namespace BansheeEngine { ScriptBoneWeight::ScriptBoneWeight(MonoObject* instance) :ScriptObject(instance) { } void ScriptBoneWeight::initRuntimeData() { } MonoObject* ScriptBoneWeight::box(const BoneWeight& value) { // We're casting away const but it's fine since structs are passed by value anyway return mono_value_box(MonoManager::instance().getDomain(), metaData.scriptClass->_getInternalClass(), (void*)&value); } BoneWeight ScriptBoneWeight::unbox(MonoObject* obj) { return *(BoneWeight*)mono_object_unbox(obj); } }