//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #ifndef __MMALLOC_H__ #define __MMALLOC_H__ void* mmalloc_new_context(); void mmalloc_free_context(void* context); void* mmalloc(void* context, int size); void mmfree(void* ptr); char* mmalloc_strdup(void* context, const char* input); #endif