#include "CmD3D11HLSLProgramFactory.h" #include "CmD3D11HLSLProgram.h" namespace CamelotEngine { String D3D11HLSLProgramFactory::sLanguageName = "hlsl"; D3D11HLSLProgramFactory::D3D11HLSLProgramFactory() { } D3D11HLSLProgramFactory::~D3D11HLSLProgramFactory() { } const String& D3D11HLSLProgramFactory::getLanguage(void) const { return sLanguageName; } HighLevelGpuProgram* D3D11HLSLProgramFactory::create(const String& source, const String& entryPoint, GpuProgramType gptype, GpuProgramProfile profile) { D3D11HLSLProgram* prog = new D3D11HLSLProgram(source, entryPoint, sLanguageName, gptype, profile); return prog; } HighLevelGpuProgram* D3D11HLSLProgramFactory::create() { D3D11HLSLProgram* prog = new D3D11HLSLProgram("", "", sLanguageName, GPT_VERTEX_PROGRAM, GPP_NONE); return prog; } void D3D11HLSLProgramFactory::destroy_internal(HighLevelGpuProgram* prog) { delete prog; } }