//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "Scene/BsGizmoManager.h" namespace bs { class ScriptCCamera; /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for SceneGizmos. */ class BS_SCR_BED_EXPORT ScriptSceneGizmos : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "SceneGizmos") private: ScriptSceneGizmos(MonoObject* object, const HCamera& camera, const GizmoDrawSettings& drawSettings); ~ScriptSceneGizmos(); HCamera mCamera; GizmoDrawSettings mDrawSettings; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_Create(MonoObject* managedInstance, ScriptCCamera* camera, GizmoDrawSettings* drawSettings); static void internal_Draw(ScriptSceneGizmos* thisPtr); static void internal_SetDrawSettings(ScriptSceneGizmos* thisPtr, GizmoDrawSettings* settings); static void internal_GetDrawSettings(ScriptSceneGizmos* thisPtr, GizmoDrawSettings* settings); }; /** @} */ }