#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGUIElement.h" #include "BsGUITexture.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptGUIInputBox : public TScriptGUIElement { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUITextBox") private: static void internal_createInstance(MonoObject* instance, bool multiline, MonoString* style, MonoArray* guiOptions); static void internal_setText(ScriptGUIInputBox* nativeInstance, MonoString* text); static void internal_getText(ScriptGUIInputBox* nativeInstance, MonoString** text); static void internal_setTint(ScriptGUIInputBox* nativeInstance, Color color); static void onChanged(MonoObject* instance, const WString& newValue); typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, MonoString*, MonoException**); static OnChangedThunkDef onChangedThunk; ScriptGUIInputBox(MonoObject* instance, GUIInputBox* inputBox); }; }