//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Physics/BsSphereCollider.h" #include "Physics/BsPhysics.h" namespace bs { SphereCollider::SphereCollider() { } SPtr SphereCollider::create(float radius, const Vector3& position, const Quaternion& rotation) { return Physics::instance().createSphereCollider(radius, position, rotation); } }