//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Resources/BsSavedResourceData.h" #include "Private/RTTI/BsSavedResourceDataRTTI.h" namespace bs { SavedResourceData::SavedResourceData() :mAllowAsync(true), mCompressionMethod(0) { } SavedResourceData::SavedResourceData(const Vector& dependencies, bool allowAsync, UINT32 compressionMethod) :mDependencies(dependencies), mAllowAsync(allowAsync), mCompressionMethod(compressionMethod) { } RTTITypeBase* SavedResourceData::getRTTIStatic() { return SavedResourceDataRTTI::instance(); } RTTITypeBase* SavedResourceData::getRTTI() const { return SavedResourceData::getRTTIStatic(); } }