Empty Name = {mData._Ptr->mPtr._Ptr->object._Ptr->mName}, InstanceId = {mData._Ptr->mPtr._Ptr->mInstanceId} ($T1*)mData._Ptr->mPtr._Ptr->object._Ptr Empty Name = {mData._Ptr->mPtr._Ptr->mMetaData._Ptr->displayName}, UUID = {mData._Ptr->mUUID} ($T1*)mData._Ptr->mPtr._Ptr Empty {_Ptr} _Ptr _Rep->_Uses _Rep->_Weaks Empty Value = {mStringData._Ptr->string} Matrix [4x4] {m[0][0],g}, {m[0][1],g}, {m[0][2],g}, {m[0][3],g} {m[1][0],g}, {m[1][1],g}, {m[1][2],g}, {m[1][3],g} {m[2][0],g}, {m[2][1],g}, {m[2][2],g}, {m[2][3],g} {m[3][0],g}, {m[3][1],g}, {m[3][2],g}, {m[3][3],g} Matrix [3x3] {m[0][0],g}, {m[0][1],g}, {m[0][2],g} {m[1][0],g}, {m[1][1],g}, {m[1][2],g} {m[2][0],g}, {m[2][1],g}, {m[2][2],g} Vector3 {{{x}, {y}, {z}}} x y z Vector4 {{{x}, {y}, {z}, {w}}} x y z w Quaternion {{{x}, {y}, {z}, {w}}} x y z w