Empty
Name = {mData._Ptr->mPtr._Ptr->object._Ptr->mName}, InstanceId = {mData._Ptr->mPtr._Ptr->mInstanceId}
($T1*)mData._Ptr->mPtr._Ptr->object._Ptr
Empty
Name = {mData._Ptr->mPtr._Ptr->mMetaData._Ptr->displayName}, UUID = {mData._Ptr->mUUID}
($T1*)mData._Ptr->mPtr._Ptr
Empty
{_Ptr}
_Ptr
- _Rep->_Uses
- _Rep->_Weaks
Empty
Value = {mStringData._Ptr->string}
Matrix [4x4]
{m[0][0],g}, {m[0][1],g}, {m[0][2],g}, {m[0][3],g}
{m[1][0],g}, {m[1][1],g}, {m[1][2],g}, {m[1][3],g}
{m[2][0],g}, {m[2][1],g}, {m[2][2],g}, {m[2][3],g}
{m[3][0],g}, {m[3][1],g}, {m[3][2],g}, {m[3][3],g}
Matrix [3x3]
{m[0][0],g}, {m[0][1],g}, {m[0][2],g}
{m[1][0],g}, {m[1][1],g}, {m[1][2],g}
{m[2][0],g}, {m[2][1],g}, {m[2][2],g}
Vector3 {{{x}, {y}, {z}}}
- x
- y
- z
Vector4 {{{x}, {y}, {z}, {w}}}
- x
- y
- z
- w
Quaternion {{{x}, {y}, {z}, {w}}}
- x
- y
- z
- w