#pragma once #include "BsForwardRendererPrerequisites.h" #include "CmRendererFactory.h" namespace BansheeEngine { const CM::String SystemName = "BansheeForwardRenderer"; class BS_FWDRND_EXPORT ForwardRendererFactory : public CM::RendererFactory { public: virtual CM::RendererPtr create(); virtual const CM::String& name() const; }; }